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Introduction to Quizlet

Create Your Own Flashcard Set and Link It to Your Youth Voices Profile

Aim: Keeping track of and learning the important vocabulary words that come from your literature books and your online research.

Today we want you to Sign Up for your own account on Quizlet http://quizlet.com/sign_up/ .

  • Please use your school Usermame (First Initial and Last Name) for your Quizlet Username.
  • Also, use your school Email when you register on Quizlet.
  • You will have to confirm in your email.
  • Join the Youth Voices Group http://quizlet.com/group/49762/ .

Next time you are reading, find between 5 and 10words that you will add to your first Flashcard Set. Keep a list of your words on a piece of paper at first, then add them to your vocabulary list

1) Create your Flashcard Set:
  • Title: <Your First Name and Last Initial >'s Vocabulary List
  • Users: Everyone
  • Subjects: EWSIS, vocabulary, literature, research
  • Editors: Only certain people -> With Password -> Type your OSIS # for your password.
  • Share with Groups: Youth Voices
Now go add 2 - 5 words with definitions and images, and save your personal Flashcard Set.
 

2) Add a link from your Flash Card set to your Youth Voices profile under Vocabulary List. The URL will looks something like this: http://quizlet.com/1655524/paul-allisons-vocabulary-list-flash-cards/

3) Play the games for your Flashcard Set, then play another student's in the Youth Voices Group.


February 25, 2010 | 9:02 AM Comments  0 comments

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Freewriting, Focused Sentence, Focused Freewriting

A good place to begin each project, inquiry, or writing assignment is to freewrite about a self-selected question. You've probably heard a teacher say, "Let's start by writing non-stop, anything that comes into your head about anything that is important to you right now." It takes some time, but you should begin to believe that a lot of teachers mean this, at least we do. We really do want you to write about something that you care about, not just what you think we want you to write. Peter Elbow's description of freewriting in Writing Without Teachers (1973) is still a good place to begin.

The idea is simply to write for ten minutes (later on, perhaps fifteen or twenty). Don't stop for anything. Go quickly without rushing. Never stop to look back, to cross something out, to wonder how to spell something, to wonder what word or thought to use, or to think about what you are doing. If you can't think of a word or a spelling, just use a squiggle or else write "I can't think what to say, I can't think what to say" as many times as you want; or repeat the last word you wrote over and over again; or anything else. The only requirement is that you never stop.

After freewriting, the next step is to write a Focused Sentence, a perfectly written, opinionated sentence that re-states your entire freewrite. Then you should freewrite again, this time starting with the Focused Sentence. You will soon get used to shifting your composing gears this way: beginning with open, expansive writing, then writing a careful, precise, power-packed sentence, then going back to expressive, quick writing. This follows Peter Elbow's "Open-ended Writing Process," which he describes in another book, Writing With Power (p. 58, 1981):

  • Write for fifteen or twenty miinutes without stopping ... make sure to let the writing go wherever it wants to go.
  • Pause and find the center or focus or main point in what you wrote. Write it down in a sentence.
  • Use that focusing sentence for a new burst of nonstop writing...

Elbow might explain that once you have finished this process, you "have used two kinds of consciousness: immersion, where you have your head down and are scurrying along a trail of words in the underbrush; and perspective, where you stand back and look down on things from a height and get a sense of shape and outline." (Writing With Power, p. 52.)

Why should you do this?

It's important to give the time, not just at school but at home as well. At the beginning of each new project, inquiry, or writing assignment you should create substantial personal, committed, passionate pieces of writing. It's a good idea to collect your freewriting, focused sentences, and more freewriting in Google documents that you can share with your teacher and others.

Over time, along with your teacher and your peers you will be able to identify the "generative themes" (Paulo Freire, Pedagogy of the Oppressed, Chapter 3) that begin to bubble up in your writing. This type of really free, habitual freewriting is an important first step -- and ongoing, underground spring -- that allows your projects and and essays to become "a practice in catalyzing passion and creativity," not just another school assignment.

Once you begin to write into an area of inquiry, your can take your next step "by finding niche learning communitites that each kid might want to be a part of and build on that." (John Seely Brown) Helping you to create and find these niches is what blogging in a school-based social network such as Youth Voices is all about.

One additional way you can to "re-present" your generative themes (Pedagogy of the Oppressed, p. 109) is by coming up with five tags or keywords. When you come to a stopping point, think of five words to describe your writing so far. "If someone were to search for this piece of writing online, what keywords would lead them to your writing?" This is akin to asking you to write a "focused sentence." You may need to to re-read and think about what you are really trying to say in your writing. Later, we'll ask you to add these words to the top of your discussion posts on Youth Voices. You'll see how keywords give you the power to find others who have also published about this theme, which then allows you to respond to these students, and possibly to read their future posts.


February 15, 2010 | 4:02 AM Comments  0 comments

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About "I-Search, Diigo, and Gaming"

What's coming together here is a plan for a research and gaming curriculum and a proposal for a series of three or four professional development sessions this Spring that are focused on some portion of the game-playing and game-building curriculum that Global Kids has developed. We also have a plan for inviting other interested New York City Writing Project teachers to join us by experimenting with gaming themselves and by developing this curriculum with us.

What our small study group, the New York City Writing Project's "Tech Thursdays" group wants to do is create a curriculum that has modules that can fit into different types of for classes, including core subject areas. For now we are doing this work in the following content areas:

  • Computer Arts (Susan Ettenheim)
  • English (Paul Allison and Chris Sloan)
  • Technology (Shantanu Saha and Madeline Brownstone)
  • Art (Renee Dryg and David Marini)

We are creating a curriculum that assumes that teachers will be able to commit to doing it two times a week for at least 10 weeks (or similar parameters).

As a study group, we are also planning to meet with each other to learn more about Gaming on March 11, 25 and April 22. In addition to these three Thursday afternoons, we have also felt that we need a day (e.g. Saturday, March 13) to get together to work with the good folks at Global Kids.

The five of us working on this curriculum this Spring will build successful collaborative game-based learning experiences for our students and we will learn from our failures. At the same time, we will be constantly building the rationales and the theoretical framework for including a curriculum like this into core classes in grades 6 -12.  We are thinking about how we might involve other New York City Writing Project teachers in this work, perhaps in summer institue that integrates gaming into our current Advanced Summer Institute model. We are also planning for day-long workshops and regular study groups like our Tech Thursday groups in the Fall 2010 and Spring 2011.

 


February 15, 2010 | 1:02 AM Comments  0 comments

Tags:


About "Social Issues and Gaming"

What's coming together here is a plan for a research and gaming curriculum and a proposal for a series of three or four professional development sessions this Spring that are focused on some portion of the game-playing and game-building curriculum that Global Kids has developed. We also have a plan for inviting other interested New York City Writing Project teachers to join us by experimenting with gaming themselves and by developing this curriculum with us.

What our small study group, the New York City Writing Project's "Tech Thursdays" group wants to do is create a curriculum that has modules that can fit into different types of for classes, including core subject areas. For now we are doing this work in the following content areas:

  • Computer Arts (Susan Ettenheim)
  • English (Paul Allison and Chris Sloan)
  • Technology (Shantanu Saha and Madeline Brownstone)
  • Art (Renee Dryg and David Marini)

We are creating a curriculum that assumes that teachers will be able to commit to doing it two times a week for at least 10 weeks (or similar parameters).

As a study group, we are also planning to meet with each other to learn more about Gaming on March 11, 25 and April 22. In addition to these three Thursday afternoons, we have also felt that we need a day (e.g. Saturday, March 13) to get together to work with the good folks at Global Kids.

The five of us working on this curriculum this Spring will build successful collaborative game-based learning experiences for our students and we will learn from our failures. At the same time, we will be constantly building the rationales and the theoretical framework for including a curriculum like this into core classes in grades 6 -12.  We are thinking about how we might involve other New York City Writing Project teachers in this work, perhaps in summer institue that integrates gaming into our current Advanced Summer Institute model. We are also planning for day-long workshops and regular study groups like our Tech Thursday groups in the Fall 2010 and Spring 2011.

 


February 15, 2010 | 1:02 AM Comments  0 comments

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Week 3 - Can games be about social issues?

I-Search

Title

  •  
  •  
  •  

Diigo

Beginner

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  •  
  •  

Experienced

  •  
  •  
  •  

Gaming

Title

  •  
  •  
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Notes

  • March 8 - March 12 (Tech Thursday March 11 - Games)
  • Explore Serious Issue Through Gameplay
  • Game Design: Core Mechanics and Narrative

 


February 14, 2010 | 10:02 AM Comments  0 comments

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